![]() Those are just a few of the many gameplay ideas of the game, making the game experience unbelievably difficult. You can also take advantage of the fast currents of the water to move the crate to the fire. For example, a long barrel can act as a bridge for the character to move. At the same time, new tools also appeared and pushed the puzzle element to become more brain-damaging. The game does not suggest, nor does the handheld just work.Īs time went on, the puzzle experience in Bonfire Peaks became more complicated with many new obstacles, such as burning barrels to create temporary passages. Each floor is always a puzzle that you have to find the solution through an open approach. Meanwhile, the fire is usually located in an elevated position, requiring the character to climb many floors. For example, the character cannot turn if obstructed by an obstacle ahead. Although the control mechanism is as simple as a joke, to fully understand it and apply it to the puzzle experience is another story. You can only move back and forth, turn direction, pick up or drop the crate. Moreover, the main character is quite limited in terms of actions that can be performed. Each time a stage is completed, the player is rewarded with a puzzle crate that opens up access to new areas of the game experience. Even moving back and forth between levels in the game is a puzzle that you have to brainstorm. At first, it was just pushing the crate to the fire, but not long after, many obstacles appeared that made you scratch your head and pull your hair. That is also the goal that you must accomplish in each Bonfire Peaks level. This is also reflected in the game experience that leaves many questions: burn all the luggage at all costs. Although it is impossible to imagine the whole picture from them, it is enough for you to vaguely feel the main character’s heavy emotions. For example, the car lying alone reminds you of. From scattered furniture to items commonly found in life. It’s just a pity that the game doesn’t have a specific plot.Įven so, this aspect is still told by the developer through minimalist images, scattered throughout the game world. Most interestingly, the new ideas seem to be very simple, but are exploited and surprisingly interesting by developer Corey Martin, contributing to increasing the level of challenge for the game experience. Although it is still a minimalist puzzle mechanism design, its application brings extremely challenging and unpredictable puzzles later. This is also a problem that often causes frustration in many other puzzle games that always require you to experience in order.Ĭompared to Pipe Push Paradise of the same developer, the Bonfire Peaks experience has many interesting improvements from graphics to design ideas. This subtle design makes the game experience more accessible, despite the game’s sometimes brain-damaging difficulty. Instead, the player can return to “revenge” the screened screen at any time. The interesting thing is that the game does not require you to complete all the levels in the usual experience. ![]() Bonfire Peaks is an excellent puzzle game with a minimalist design but no less challenging.
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