They had to use a notebook to keep track of where they moved, and could disable cameras and whatnot, but if another player got a look at the cameras aimed at the hall he was in, he had to put his piece down. There was a game called Clue Museum, where one player was knowingly the bad guy, but they would never put their piece on the board. If you tried to incorporate story elements of the thing, such as its ability to change hosts you end up with a much more complicated experience that wouldnt work.īut on a purely surface level that would be a v cool clue reskin. That is a reskin of the original clue game. Thematically implausible from game mechanism standpoint.Ĭonsider that something like that works only on a surface level. There are also features like atlamillia, time travel, thirst, and others that were edited or added/removed that I am excluding.Įasy fit theme. I am leaving a story up in the air, as I loved both Dark Cloud 2's story and Bloodborne's story. If you die on any dungeon floor, you are booted out of the dungeon and any weapon experience that didn't make it to a level is lost. They contain much harder enemies, but have a very high chance to contain weapons, gems or high level boosters. Subfloors require very specific, chance to be found in chest/enemy items, and act like keys. You delve further up or down on a mostly randomized (there is always elements like subfloors, entrances, and exits), finding newer and harder enemies the further you go down. The dungeon system is based off floors/basements. These can only be given by specific events, like clearing a dungeon to a specific floor or by killing a specific boss, or evolving 5 weapons and saving folk from a gruesome death. Your character cannot level up, instead you must consume permanent upgrades to influence your health, defense, and magic (which is not from DC series). Weapons can "evolve" in a build-up system, which can change the weapon entirely (except for what kind it is) once it hits a specific minimum stat(s). This is not mandatory, but it is useful because every weapon is unique. After a weapon reaches level 5, you can transform it into a kind of booster, condensing its stats so you can equip and further increase another weapon. Be equipping gems and boosters, you can influence the weapon's stats, and if the weapon levels up with a gem/booster, said gets absorbed into the weapon, fusing to permanently increase the stats of the weapon and allowing you to equip more gems/boosters. Operating System: Mac OS X 10.The blood echo system works like ABS (ABSorption points) which are absorbed into the weapon you used to kill the opponent.Graphics: Direct X 9c compatible video card with minimum 512 MB RAM.
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